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![]() While still familiar in its combination of powers and arsenal options, Andromeda adds a jump jet that adds movement and verticality to its combat. The combat isn't the reason for the uninteresting moments however. While Mass Effect 1 was rough because it played like an RPG that was forced to be a shooter under duress, Andromeda has issues trying to build a game as big as a new galaxy and has trouble keeping that galaxy interesting. Both clearly ambitious games, and while not quite reaching that ambition, make me excited for the future of the franchise. In a way Andromeda reminds me a lot of Mass Effect 1. Because how could my favourite franchise, the one that's given me a lot of moments I could fit on a list of favourite video game moments, disappoint? And it hasn't.for the most part. I even did the thing people dread and pre-ordered it, followed every bit of pre-release info on it. All of that had me excited for Mass Effect: Andromeda the moment it was announced. ![]() ![]() The way people describe the way they love the Star Wars universe, the way they can remember the mundane details or technical specs of the Death Star, I can do with the Normandy (SR1 or 2,) or the way they quote the characters and show their love of them, I can do that with Garrus. ![]()
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